Missiles, bombs, and the Artillery Beam bypass all shields. Glaive Beam obviously for the memes. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. VICTORY IN HARD MODE. I think I also had to change the update version of FTL but that. That is what's going on here. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Boards. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. Guide to the DA-SR 12 (Stealth Type-B) By Mittsies. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Cause the rebel defenders do not accept. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Example : Enemy has 1 shield. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Charge Ion, Ion Blast II, and Ion Bomb are the superior ion options. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Setting everything to just fire works great for Flak and Ion Blast II, but not for. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Anyways, my glaive beam has not his this ship a. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Ah, now I see the cause for confusion. 74K subscribers in the ftlgame community. Without any strong defenses, the glaive itself was probably the run killer here. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Or Glaive + Lvl 3 hack. nope. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Valheim Genshin. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Plus, it lacks that weapon's strengths. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. glaive. Glaive beam will cut through two shields. #7. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Thanks for the attention pardner29 votes, 11 comments. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Find a ship and shoot it until it's really low on HP, then jump away. It starts with level 2 cloak, but small engine and no shields. . Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Then a target room is confirmed by a left mouse click. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. the DSR 1 sniper rifle, which fires 12,7mm (0. Layout C – Simo-H. ) try to start. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. The Glaive Beam is not that good of a weapon. 5 damage per room every times it fires. FTL: Faster Than Light. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. The grid layout of the ship prohibits 5 rooms being any closer together. Ion Bomb needs just 1 power. Given the slot-limited design of the. (Glaive Beam) 전력 소비. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. One Glaive Beam. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. CryptoEvery shield bubble reduces beam damage by 1 point. The Glaive is just faster and that means everything. add a cheap laser weapon (heavy laser 1), just as support, in the case the enemy. In most ships, you can do 4. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Sure, they do a lot of damage, but you have to get the shields down first. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. FTL: Faster Than Light > General Discussions > Topic Details. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. If FTL was still being balanced, BL3 would be at the top of the buff list. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. It does 1 damage to a ship with 2 shields. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Setting everything to just fire works great for Flak and Ion Blast II, but. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Or the Glaive can even be used to support boarding by firing at a med/clone bay. A very diverse crew, burst laser Mk. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Basically, it exaggerates the worst aspects of the Glaive Beam. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. My glaive beam seems to be unable to hit certain ships. Much of it is very bad. See more posts like this in r/ftlgame. I'm wondering how to make these work. That is what's going on here. Lexar_ (Topic Creator) 9 years ago #11. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. In FTL synergy >>>> raw power. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. And the Glaive integrates far better with the rest of the game. If you don't, though, then over time the two Flak I are definitely more useful. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. ago. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. 12 Weapon Control 1. You then get a flak gun. Stage 1: hack shields, have both beams powered up, and 1 shot it. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. 8-Fiddled with shield code, hopefully solves the bad. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. Reply. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. But a glaive beam with two burst laser mark II's, more effective for the. It will deal more damage in most instances and has a quicker charge time. This one runthrough I got a Glaive Beam, and two Flak 1's. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". I'm turning Big Iron into an FTL song and comic! We are halfway through. 5 Oxygen 1. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. . If you don't, though, then over time the two Flak I are definitely more useful. Reward! r/ftlgame. Lasers are general-purpose energy weapons. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. 2 seconds-Increased cooldown of Ion Flooder by 0. 74K subscribers in the ftlgame community. onslaught deletes hull and spawns tons of breaches. . There are mathematical solutions to problems like this. Still a useful weapon. Flak II is an end game weapon only IMO. (Glaive Beams are kinda cursed, lol. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. (An) Attack drone(s) will help take down the shields. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Stackable. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). With Level 2 cloak, the enemy has 12. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. 7-9. FTL Sectors Alignment Chart — Danger vs. Open menu Open navigation Go to Reddit Home. It's tricky to explain exactly why. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. . Beams do damage when they enter rooms. and technically the Glaive Beam. There is also a teleporter stationed on the ship at this point. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. This is a list of useful guides regarding FTL. But a glaive beam with two burst laser mark II's, more effective for the same charge. 2s, 10. The Burst laser 4, shooting a barrage of 8 laser projectiles. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. If you do it perfectly you can unpause, fire the preignited flak, repower the. Remember, all you need is a tiny bit of the beam to reach the room. Glaive Beam - while powerful it is just too slow and too much of a commitment on hard to justify the purchase when it will be useless by itself as soon as ships show up with 3 shields mid game. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. . I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. append. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light. Hailing from Earth, Humans are one of the most common races in the galaxy. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. You need that badly to avoid asteroid belts. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Glaive Beam with fully trained crew, Artillery Beam at system level 4). a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Glaive can always do 12 damage/25 seconds. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Friendly crew cannot be teleported to or from an enemy ship. 2 and artillery beam at start is excellent. Sectors are determined randomly, but there is a 48% chance for a sector to be. They work worst with long cooldown weapons that take the shipdown with huge burst. Top. Board index FTL General Discussion; It is currently Mon Oct 30, 2023 9:12 am; All times are. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. 5 seconds to charge weapons. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Because of this, the Shivan is the easiest ship in the game. as for combos, whatever costs little energy and lets you break shields and deal damage. Against all odds. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. They are still very useful and can be deadly in the right hands. Humans comprise the. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. There are also distress signals that may come from different systems. 3. 3. Showing 1 - 10 of 10 comments. eventually,) but wow, that. . Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. In theory, this is a great weapon for certain encounters, but since you don't. I'd also wanna try this with a Glaive Beam. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. "One of the most powerful weapons of war ever created. And if it's a free drone that's always more reason to use it. Of course, like anything in FTL it is depending upon the situation. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). ) Double Glaive is fun if you can make it work. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. . Don't sell long-range scanners until late in the game. . My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Lasers can only be shot down by Mark II Defense Drones. Valheim Genshin. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. Sure, they do a lot of damage, but you have to get the shields down first. Aim the powered ones, unpause for a bit to let them shoot, pause. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Crewmembers may belong to different distinct races. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Purchase price: 95 (Store rarity: 5) 2. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). And it pairs best with Glaive/Flak II. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. Look at what I can buy and what I've already got ScreenshotStarted my first game as Zoltan cruiser. ago. Distraction Buoys are simply a worse version of the Scrap Arm, basically. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. BL2 is the best individual weapon as far as power needed vs. g. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. The Tsukiyari Beam, which ramps up by 1. . =====PREVIEW 2=====-Buffed Union shields from 1. The reason I use a beam weapon is because IT NEVER MISSES. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. 6 Crew Teleporter 1. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. eventually,) but wow, that. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. Defense drones, cloaking, defensive hacking and high shields and engines. 47m long - about the size of a great white shark! While the size of the ships are quite small compared to real world oceanic ships, the Kruos (and flagship). hacking) or a fully upgraded artillery beam and underpowered systems otherwise. The layout is wrong. XD find, 3 glaives and a burst laser III You can only power 2 of those. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. With 10 ships available in FTL and each having various sub layouts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 73K subscribers in the ftlgame community. FTL: Faster Than Light의 장비에 대해 설명하는 문서. FTL: Faster Than Light. Keep defending from the superweapon and firing at the shields. Small Bomb (unmanned) Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. FTL: Faster Than Light. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Glaive Beam with level 0 manned bonus takes 22. i killed the final boss in just two volleys, three with zoltan shields. DA-SR (or whatever) is a monster to pilot. It's also rare and 120 scrap. Premium Powerups Explore Gaming. It has a fast charge time, requires only 2 energy and does 1 damage. Given the slot-limited design of the. Whenever you encounter an enemy ship, cloak immediately with the full three levels. Eculc • 8 yr. FTL: Faster Than Light. You can tell because it has 3 drone slots (and the med bot augment). LocalSlasher. Nice if you have a pre-igniter, but everything's nice then. And the Glaive integrates far better with the rest of the game. Hacking pairs very well with beams too. Each level of a shield absorbs one level of power of a beam weapon. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. Federation A and B are typically overrated on ship tier lists in my opinion. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. A hull missile is 3. ReplyCost. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Jan. Damage: 3 damage per room hit 6. But, it is amazing that at times it can even destroy opponent's ship in a single shot. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. It's worth doing this a bunch of times if you want a good shot. This can't be dodged. 9. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. the DSR 1 sniper rifle, which fires 12,7mm (0. It makes the burst III and glaive beam much more usable. sells for a lot though :D. You can then immediately repower it while the defence drone is on cooldown between shots. The grid layout of the ship prohibits 5 rooms being any closer together. Friendly crew cannot be teleported to or from an enemy ship. 1 seconds. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. You saaid you got this shield in sector 8. ago. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Beams also take skill in the way that you can choose what rooms get. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. Affect some properties, like description of weapon and change texture. Every layer of active shields takes one damage off the beam. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. 351 votes, 51 comments. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. Glaive Beam still hits for 3.